I’m wondering if it’s possible to get custom movements on a ball following an agent.
Maybe using moveTo() for movement & SpatialMath library to rotate.
I’m a bit confused
I’m wondering if it’s possible to get custom movements on a ball following an agent.
Maybe using moveTo() for movement & SpatialMath library to rotate.
I’m a bit confused
Hi Luke, Welcome to the Forums.
I’ve seen some “bladeball” games with custom ball movement, but I think the problem many are running into is that the server ticks at 30fps, so smooth movement has been challenging.
This is a good thread with more discussion about moveTo.
Hey Astrotronic thx for your reply!
This thread looks interesting, I’ll get my eyes on it.
One last question sir,
If I’d like to make a custom bullet physic system, is there any other way to move a small particle / applying forces to it?
As of now, It’s not possible to enable physics on a cube and push it around, so I’d be skeptical about any bullet physics systems.
Armchair dev thought: If you had a point in space and a vector pointing out of it, could you calculate ‘drop’ over distance. (Hit result of the vector minus logic that includes distance of the trace?)
Yeah alright!
I hope this feature will be available in the future with rays.
Thx for your replies sir