Is creating a separate map to hold a main menu a reasonable thing to do?

I’ve got a main menu widget that is added to the viewport from within a game instance blueprint.
At the moment - in the main game level - I cast to the game instance and call an event that adds the widget to the viewport (basically in front of the game)
The issue is that the main level gameplay has started in the background.
I was just going to create a separate map for the main menu but wasn’t sure of the overhead of doing this and if it was standard practice.


Yea, that’s a pretty standard thing to do. You can just have an empty map for the main menu, and just use it purely for calling the widget to display the main menu.