I have to replicate control rotation for all clients, doing it right now trough multicast.
But seems like control rotation already replicated, how i can get it then? Each client should know control rotation of other clients.
So why i think it’s already replicated? I have custom spectator which i attach to teammate via
PlayerController->SetViewTargetWithBlend();
And in this mode i can see control rotation of other client by default. So where control rotation is hidden? Can’t find it anywhere