Is CHAOS dead?

I heard about it forever… so much hype. BUT they never did make a readily accessible demo or readily accessible sample project or ANY tutorials that I have found? (—> a sample project that requires me to ‘build’ the program from scratch for the first time, is NOT a sample project it is a slap in the face, a deliberate hinderance to average users and ARTISTS ESPECIALLY!.

All through 4.23 they NEVER updated the SAMPLE PROJECT for normal users (I will NEVER build, I do not work that way,  I like 100% reliable INSTALL 100% of the time, this is all complex enough.)

Now 4.24 is out and STILL NO CHAOS (I know you can ‘enable it’ but it is exactly 100% USELESS with no samples to learn from,… I am not a 6 year old, I don’t learn by rote AND SLOWLY POURING THROUGH MANUALS!
Visual learners learn by reverse engineering,. IN A GLANCE. INSTANTLY IN 1/1000th OF A SECOND, TAKING IN MORE THAN WEEKS OF ‘MANUALS’ AND ‘GUIDES’ COULD EVER TEACH,… Epic USUALLY puts stuff out for everybody not just ‘BUILD SNOBS’.//

Any hope of it EVER becoming available? ( I mean a real Sample Project for regular install users,…

What a waste of a year. I was so ready to use this in my AA VR game…

Your question is not worded in an at all readable way and is very rude. You seem to do this with a lot of your questions. Maybe try being a bit friendlier and you may get more help.

Are there no good youtube tutorials for Chaos?

I don’t think they will enable it by default in the engine. Also it’s not difficult to build it by yourself and it doesn’t take that long. Just start the build in the evening instead of waiting a year for them to do it. There is also a sample project.

To save you some time, the sample project wasn’t working for me with 4.24, so you might want to stay with 4.23 for your build.

I understand where you’re coming from somewhat. There’s a number of features in UE which are made highly visible on the web site and surely in other exhibition sources. Yet when it comes to installing the engine and starting a project to see how it works, there’s an immediate realization that it’s now a process of researching and developing the feature to get it working at a basic level in a creative project. It’s what severely deters the engine from becoming more user-accessible and is seemingly designed to prohibit “average” users from plying their trade in the engine. If video games were released with the same amount of overhead to begin doing what I intend and not chiseling a path via tutorials to learn how one feature works, or rather how the game is meant to function and play, almost no one would play them. Unreal Engine is an extraordinary application, yet it is observably incoherent enough in the learning curve that it makes game dev far more of a chore than a joy…at least for those that didn’t go to school for it or who don’t already have tons of experience and skills.

This is new and experimental. It’s not fully implemented yet, because they have to work the whole thing out. You don’t make an instruction manual for an unfinished airplane, duh.

Furthermore, they’re literally reinventing the wheel, so to speak, in creating a physics engine. It is no small task, and you just need to be freaking patient and not act like a spoiled child not getting what they want. Sorry but you’re being a brat. The truth is without ue4 you wouldn’t even have a hope of doing any of this and you should thank your lucky stars you even have what you have.

Yes, but there is a plugin called Apex destruction. If you enable it, you will be able to create and use destructible meshes

How is this relevant in any way to Chaos?

You can track the progress on Trello:

To save you a click - additional features are still being worked on: