Hi there, I just followed (over my same blueprints) the quick start guide like 3 times, and I still have problems (or the result is not the one from the preview videos, also there is no download sample project to test it on).
Like I see there is a rename of a function “is at position” instead of “reached move goal”.
My problem raises that after it start chasing the player, it “never stops” even that the player object to follow is set to None/Null on agro check, after I get far away from the AI it starts where it is located to try to run the right and the left three alternating between them.
My player is a flying thing, so perhaps this is a problem for this setup? because they use move to with an actor instead of a move to vector? (don’t know).
I will try to implement it again with the 3rd person base example and implement it again, but any help is appreciated.
I will also like to know if there is this tutorial for C++.
By the way, just found this one https://github.com/robertsmieja/UE4-BehaviorTree-QuickStart it is about 10 months a go, it isn’t working as specter, guess 10 months a go it was OK?