Is "Attach Actor to Actor" broken (Socket)? 4.9


I use the “Attach Actor to Actor” node, but the socket pin does not work. With this I means, that the actor is attached to the other actor, but not to the right socket. It is simply attached to the origin of the second actor.

Is that an engine bug? Or do I have to do something special?

Thanks for your help.

If the pivots of your meshes are off this can happen and tghen you have to manually change the posiition of the socket to change this (you can move sockets FYI). Any modelling program other than MAya tends to create this issue.

Hope this helps
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I have found my error in reasoning. I have to use the “Attach Actor to Component” node, and use the mesh.

But thanks for your help.