I own MODO Indie and have some MODO questions:
How is the UnrealEngine workflow?
What about smoothing-groups and materials?
Is it a way to set up MODO to work like Maya?
I mean like if I can set up the grid to not be in the whole viewport, but as the Maya grid.
And if I can set up the selection so it does stick to the center of the mesh when I select the mesh.
Hope someone can address these questions
I export to obj, or if using fbx use the older fbx version. Never have used smoothing groups. For a material I make a diffuse in modo. Then I use shadermap 2 for additional detail on environmental art(like crazy bump). The rest of the work for the material is done within ue4. My setup is a little weird. Donât know about the maya stuff.
Allright, I think I stick to Maya. I cannot handle the MODO grid and the selection system.
Iâd urge you to give Modo Indie another shot. I started with Maya LT and switched to Modo Indie myself, and I freaking love it. Once you get your mind around it, itâs so much more intuitive to use. Iâve never really run into any issue when exporting my content (as FBX) from Modo into UE4. Just be sure to include smoothing groups when you export. You can enable that by going to [System]->[Preferences]->[File I/O]->[FBX 1/O] and checking âsave smoothing groupsâ.
As to the grid, Iâm not 100% certain I understand what youâre referring to here. Do you mean the work plane? If so, you can turn this off by clicking the âgearâ icon in the top right of the display port, selecting [Visibility] and unchecking âShow Work Planeâ. By advised though, the work plane is really useful once you understand how it is used. Basically, anything you draw, will start on the work plane. You can align it to anything you want, but by default, it aligns perpendicular to your viewing axis.
Finally, Iâm also not 100% clear by what youâre referring to in regards to the selection centre. I assume youâre talking about the action centre though. By default, these are set to automatic and will show up in the most relevant spot when you open a tool. Usually, this is the centre of the item, polygon, edge, vertex, or whatever youâre working with. Clicking a second time moves the action centre to where you clicked. These, like the work plane, are actually really useful once you understand what theyâre for and how they work. Iâd suggest watching a video demonstration to get a good idea for how they can improve your workflow.
Hope that helps! Good luck.