I’ve spent almost 2 days trying to figure out whats going on and the only conclusion I can come up with is that this is a bug. I have an fbx mesh I’m importing from another program and usually if the orientation is wrong I just use a 90 rotation to fix the orientation however for some reason no matter what settings I put in on the import dialogue box, the mesh always orients in unreal with the Y up in relation to the original program I’m using.