Is anyone actively working with Unreal Problems with Wayland?

In Linux systems. In Fedora 44 a support for X11 is totally stripped away so only way to fix thing is to make fixes for Unreal Engine with XWayland. I found out this from the NET. By far the most reliable, instantaneous fix is telling the engine’s underlying SDL library to bypass native Wayland window rendering and fall back onto the heavily stabilized XWayland translation layer.