Is an assetpack allowed to use/include a texture from Engine/Content/EngineMaterials?

Am I allowed to inlclude and use a copy of the texture “T_Default_MacroVariation” for a shader in my assetpack for Marketplace?
(original texture is located in Engine/Content/EngineMaterials")

Hi Tireless,

You can probably just reference it rather than copy it to your plugin. I don’t know if it would be ok to distribute - my gut feeling is no but I could be wrong.

Another option could be to create your own noise texture, something like rdTexTools on the marketplace has tools to do that.

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Thank you RecourseDesign! I will consider replacing it with my own texture.

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Hey @Tireless!

Generally speaking, content created by Epic Games should be limited for demonstration purposes only. If that texture is a core piece of your project then I would replace it with something you created/generated or a CC-0 noise texture.

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Quetzalcodename, thank you! In that case I will make sure to replace it. Cheers!

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