Is all mixamo animation when import to ue made character float?

  • everytime I import Maximo animation, the character float?

  • I really don’t know why it floats. I follow the tutorial. It’s kinda basic but the result is still same :thinking:

any idea why? or was it always like this?

Hello there Cload46, thank you for posting your question.

This occurrence is quite common and even seen on the default UE skeletal mesh when opened.
Here is a much more detailed reply from dorusoftware who goes over why this happens and ways to mitigate the concern.

I hope this helps.

2 Likes

hello,
Thank you for your comment. The link you have given really helpful!
Thank you very much for the help!

1 Like