Hello. I’ve tried so many ways to fix this issue but failed.
Basically, the AGDE fails to produce correct APK file, no matter what settings I use.
I can Package a proper APK using Editor, but not VS.
APK packaged with AGDE is missing libUnreal.so.
Hey there @S-ed! It looks sounds like it could be related to the recent change to bDontBundleLibrariesInAPK. This setting is now enabled by default, ensures libraries are kept external for improved package size and deployment flexibility.
You may be able to disable this in the DefaultEngine.ini (or the android one if you’re working cross platform). Let me know how that goes!
It is disabled.

Does this apply to both shipping and debug builds?
Yep. Any type of build will cause the same issue.
You can try it yourself.
- Make a TP template project with c++.
- Open in Editor and Package once (docs tell that it is required as no cooking is made during AGDE sessions).
- Connect your android device to PC with USB debug enabled.
- Launch VS with AGDE.
- Set to Android-arm64 (you will see your connected device in the play button menu appear). - Hit play.
Log will say:
1>====04/16/2026 17:06:15====COMPLETED MAKE APK=======================================================================
1>================================================================================================================================
1>Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties!
1>================================================================================================================================
1>
1>Result: Succeeded
1>Total execution time: 62.42 seconds
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 17:06 and took 01:03.376 minutes ==========
And this message will pop
APK will be created, and uploaded to device, but it will have no libUnreal.so
