Is Actor inside of Actor - Collision

Hey guys,

I have a large bubble and i want to check if actors are inside of it. The ActorBeginOverlap event works just fine, but in cases where the bubble is spawned with other actors already inside of it, the event doesn’t fire.
Is there a way to check if one collider is inside of another, with blueprints?


any news on that?

I don’t think there is any “news” so-to-speak, but there is a pretty good work-around that this guy Feuern_D came up with.
Read his comment here: