Is Action RPG sample game outdated for learning GAS?

I’m new here and want to learn the Gameplay Abilities System, Lyra is too complicated to me, but I found Action RPG is simpler, been studying the project for 2 days, learnt a lot, but an idea just popped up: is this project outdated? Are the GAS they used in Action RPG and Lyra the same? Thanks a lot!

The GAS is the same. It might have had some fixes and updates in the later versions, but when they originally released it, as far as I understand it, it was already the underlying technology for Paragon, so it had already been battle tested in a real ability-based game.

Using the Action RPG is fine. I also like the tutorials Reubs have on YouTube about it. And once you’re through those resources, poking around the data types and figuring out how you can fit all the pieces together, and then reading the implementation C++ code, will get you everything else you need!

Thanks for the reply! It’s really a great news for me.

Do yourself a favor and use something different, even if you have to code your own ability system. Unreal has a lot of horrible modules and frameworks but GAS is probably the worst.

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