are this a bug or i’m doing something wrong? i have just created a new ThirdPerson Project, three level a main menu blueprint widget and make some change into the main menu level blueprint that will create the mainmenu widget and add it to the viewport.
i have to do any extra call once map is loaded?
When you load a level from another level it inherits stuff like the gamemode
They built in each level WorldSettings a gamemode override with settings.
Noted differences in my BP, I set GameOnly after LoadLevel and use GetPlayerController
thank you for your help.
i did a try with it, but with the same result
Does this work like you want?
thank you! i was able to fix it! you’re life saver!