Just a little something i’m struggling to get my head around.
I’ve an array in my GameInstance, where i am storing any variables i might need to access globally.
What I am doing is in a separate blueprint, casting to it (As game instance), getting the variable i need, and creating a local variable to that blueprint. I thought this would give me a direct link to that original variable in GameInstance, but when i’ve been modifying it, none of the changes are actually being sent up to it, but are just being done locally.
Am i missing a trick here, is that how it is supposed to work, and if so, how would i create that link back without casting lots and lots of times?