Is a level created with the “New Level” menu the same as a level created with the “Create Level Instance” menu?

Hello, community.
I am working on creating interesting points for my main level using Level Instances.
I first set up the interesting points by placing various meshes and triggers in empty areas of the main level, then selected the corresponding Actors in the Outliner and created a Level Instance level using the “Create Level Instance” menu from the context menu. This is how I learned to do it from Epic’s official documentation, so that’s how I’ve been working.

Recently, I noticed that when I drag and drop a normal level (created by selecting the New Level menu from the File menu) from the Content Browser into the currently open level, it is placed in the current level as a Level Instance. I had previously assumed that the Level Asset created with “Create Level Instance” would be different from a normal Level Asset, but are they the same thing?

If so, I’m going to change my workflow to create the Interesting Points in a New Level and then place them in the Main Level. This is because it is inefficient to work with a large Main Level open, and when I use “Create Level Instance” to convert Actors placed in the Main Level to Level Instances, the folders in Outliner where I have them organized are not moved.

However, there is no mention in Epic’s official documentation of using a normal level as a Level Instance, so I am concerned about whether this is an officially supported way of doing things and would like your advice.

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I’ve actually never seen the ‘create level instance’ dialog, where is it? :blush:

Dragging a level into your current level, will create an instance, yes. It’s just that level loaded inside your current level. Nothing special about it. None of the meshes become instanced, etc.

I usually use one of these to do the trick

That way, you can load it when the player overlaps with something. In any relative transform actually.

I think you’ve just discovered another way of creating a level instance. :slight_smile:

To answer your subject

Is a level created with the “New Level” menu the same as a level created with the “Create Level Instance” menu?

No it’s not, because one is a level, an the other is an instance.

Thank you for your interest in my question.
The Create Level Instance menu that I am using in my work is this.

Using that menu will create a new Level Asset, at which point the selected Actors will be moved to the newly created level and a Level Instance will be created in the main level.
My question was whether the Level Asset created this way is the same as the Level Asset created with New Level from the File menu.

Ah, ok. So that just makes a level and saves the actors in that level, then places an instance of it in the current map.

So it’s the same thing :smiley:

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Thank you for your kind response.
It has helped me to do my job better.

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:sunglasses: :vulcan_salute:

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