This is a concept that I’ve had casually floating around my head for a long time, and I finally decided to ask other people for their opinions on it. I’m hoping to get genuine ideas from both the critics and the supporters of MMOs, in a lengthy discussion. I must note that I dislike MMORPGs, though I have played them at length in the hope that my opinion would change. So, here’s the question:
Is it possible to make a game that is massively multiplayer, co-op story-based, that lasts for months or even years, and that is as fun as any single-player game on the market?
Personally, I never had fun simply telling my character to do things and then watching them happen. I’ve always needed more action than that. That’s why I always preferred games like the original Fable over any MMORPG. Regardless, I’ve thought about this in detail and my conclusion is always that extreme fun and long-term gameplay in a co-op story style of design simply isn’t possible since the game elements that make it last for a long time take away from the fun (like grinding, automatic abilities, leveling, and boring stories). Grinding becomes an excuse to make the player invest extra time, automatic abilities aren’t fun due to simply watching a character animation yet are used as a simple way to add many unlockables, and leveling separates players from each other instead of uniting friends yet is always a feature of MMORPGs since it gives extra meaning to time spent in-game.
So, is there an answer to all of this? Do you have the genius solutions and would like to share? Are MMORPGs perfect already and would you like to tell me so? Can you think of more problems with MMORPGs than I have mentioned? Please tell me your lengthy responses below. I am eager to read them.