Hi
Quick question: Is it possible to do a line trace but in a curve instead of a straight line?
Hi
Quick question: Is it possible to do a line trace but in a curve instead of a straight line?
Yes it is. I have seen it, but I am sorry I can’t help you. I don’t know how to do it myself. It would be pretty helpful if somebody answers this tho
Not that I’m aware of. You’d have to approximate the curve using a series of short linear traces. What’s the use case?
In order to curve a line trace it can be done in steps with a series of insignificantly small line traces but that is an awful way to do it.
However we have spline components in Unreal that are perfect for the job.
Simply spawn a spline with the curve you want to trace, or dynamically create it and let the component do the work on the bezier curves, then check for overlaps.
Hope this helps.
How do you check the overlap between the spline and a mesh? I need to know also the impact point coordinates.