Hello.
I use unreal engine on a laptop (legion 5 pro, ryzen 7 , rtx 3060, 16 GB ram). I opened a fairly large demo level (City Park Environment Collection LITE) which took more than 10 minutes to load (it also had to recompile shaders) and ran into a problem where I was left with only 2 GB of system ram. I want to upgrade and was wondering if 32 Gb would be enough. I have 2 options (kingston: KF432S20IB1K2/32 and g. skill F4-3200C22D-64GRS) The kingston has better timings and its cheaper (cl20, trfc 560 , 190$) while the g skill is not so much more expensive and its double the size , but has worse timings (cl22 , trfc 820 or so and 264$). Can unreal engine bennefit from the better timings ? Will it load the assets faster ? Can i make fairly big games with just 32 GB , or should i stretch a little bit more and go for a 64 GB just to be safe ? I want to make an RPG game.
64gb is the official recommendation IIRC.
That city park enviro collection is no optimized at all though. Still, with a 64gb machine I can open that up and compile shaders in way less than 10 mins.
Hey guys!
Just jumped into this old thread from 2022—glad it’s still helpful! I’ve been running Unreal with 32 GB lately, and yeah, it’s night and day compared to 16 GB—levels load way faster, and shader compiles don’t drag me down. I’m tempted to go for 64 GB for those big RPG projects, but 32 GB feels solid for now. Anyone notice a huge jump past 32 GB? Let me know!
Cheers!