Hello.
I use unreal engine on a laptop (legion 5 pro, ryzen 7 , rtx 3060, 16 GB ram). I opened a fairly large demo level (City Park Environment Collection LITE) which took more than 10 minutes to load (it also had to recompile shaders) and ran into a problem where I was left with only 2 GB of system ram. I want to upgrade and was wondering if 32 Gb would be enough. I have 2 options (kingston: KF432S20IB1K2/32 and g. skill F4-3200C22D-64GRS) The kingston has better timings and its cheaper (cl20, trfc 560 , 190$) while the g skill is not so much more expensive and its double the size , but has worse timings (cl22 , trfc 820 or so and 264$). Can unreal engine bennefit from the better timings ? Will it load the assets faster ? Can i make fairly big games with just 32 GB , or should i stretch a little bit more and go for a 64 GB just to be safe ? I want to make an RPG game.
64gb is the official recommendation IIRC.
That city park enviro collection is no optimized at all though. Still, with a 64gb machine I can open that up and compile shaders in way less than 10 mins.