Hey, so i noticed that my game only got about 30 fps when im running in fulscreen in the editor.
Now, my computer isnt very fast but still. i have set a short render distance for all type of foliage and actors and models, stil i only get like 30 fps in fullscreen and 40 - 50 in window mode.
Is it possible that its the textures? i make all of my textures my self and almost everyone of them are 2000 x 2000
There are some things to look at when trying to fix fps problems. 2k generally isnât a problem. How complex are the materials? Shadows can be a major problem. Try disabling âreceive shadowsâ on all objects that donât really need them. While previewing your game and editing, what not, lower the graphic quality, this wonât affect the cook when you build your game but will let you see the performance. Go through the profiling and you will see which assets are hogs.
under the windows tab, click statistics. This will list many things like each mesh and how many instances of it are being used, totat tris in scene and also lighting build info, texture info like size of textures and how much memory its using