I strive to keep all my projects clean without any warnings and errors, so it frustrates me that in 5.5, every of my projects starts up with following error:
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]]
How can I get rid of it?
EDIT: The warning goes away upon disabling Fab plugin. This is quite lame as official Epic plugin should not just throw random warnings.
Epic doesn’t make trash Engines. Unreal is honestly INSANE how nice it is. However, I 100% agree with you that FAB was a sell out and by far a stain on their legacy.
I’m working with Unreal Engine 5.4, and I keep getting the following error when trying to build my project:
LogFab: Error: Login failed - error code: EOS_InvalidAuth
LogEOSSDK: Error: LogEOSAuth: Invalid parameter EOS_Auth_Credentials.Token reason: must not be null or empty
LogFab: Error: Login failed - error code: EOS_InvalidParameters
LogEOSSDK: Error: LogEOS: EOS_Auth_CopyUserAuthToken - One or more parameters are null
LogFab: Error: User auth token is invalid - unable to get auth token
PackagingResults: Error: Unknown Error
I’m NOT using Epic Online Services (EOS) in my project, so I tried disabling it in DefaultEngine.ini and DefaultGame.ini by adding the following lines:
[OnlineSubsystem]
DefaultPlatformService=None
[OnlineSubsystemEOS]
bEnabled=false
Even uninn
However, the error still persists when building the project.
I also deleted the Saved and Intermediate folders and tried again, but the problem remains.
Things I have already tried:
Disabling EOS in .ini files
Deleting Saved and Intermediate folders
Checking Project Settings > Plugins and ensuring EOS is disabled
Uninstalling the EOS plugin entirely
Searching for EOS references in Blueprints (found none)
Does anyone know what else I can try? Any help would be greatly appreciated!