PAID CONTRACT or ROYALTY (Possible Equity) Compensation
Start-up Privately funded
Under review by multiple AAA Publishers
Looking for talented UE4 developers to produce a high quality Playable Demo/Game Trailer
**SVA Games, Inc. **
Project Title:
**IronTitans: Robot Fighting Champions **
**Description: **
IronTitans is the spiritual successor of legendary games such as Mega Man, Armored Core, and Pokemon. With the overwhelming success of role-playing games like Skyrim, Diablo III, and Pokemon and now the full-on emergence of competitive gaming (eSports) models such as Overwatch and Leagues of Legends, IronTitan seeks to unite the immersiveness of the RPG with a competitive gaming experience that can bring together both the casual & competitive gamer.
IronTitans is the birth of the story-driven RPG merging with the competitive multiplayer gaming platform. In essence, we are introducing the standard fast-paced First person shooter gaming model into a playable narrative in a 3rd-person view. Along with game art design that is unique and very stylistic. IronTitans becomes the game for anyone who ever imagined an expressive, immersive robot fighting game. .
**IronTitans will innovate in a number of key areas: **
Game Design: IronTitans will give players absolute control; choosing their combat role-type, armor class, and weapons to build their own IronTitan champion.
Visuals: Vibrant, colorful, and playful stylistic game art & environments.
Physics: Utilizing EPIC’s UnReal Engine 4.0, IronTitans performance and optimization will be on par with industry standard AAA games. Operating at a minimum of 60 frames per second.
Multiplayer: IronTitans allows players to choose between casual & competitive online gaming modes. Utilizing ESL Technology, players will have access to top of line multiplayer matchmaking system used by top eSports gaming platforms.
Story: The story of IronTitans will intertwine the player’s actions as they gain experience and climb the World Robot Fighting League rankings to become champions. With a dynamic antagonist & twisting plot, the narrative will provide players with an immersive story-driven experience.
**What makes IronTitans different: **
- Custom player builds
- 5 different combat role types.
- Players gain leveled experience & progression to access more features
- A playable narrative
- Casual & Competitive Multiplayer Rankings
**IronTitans will: **
- Redefine the 3rd Person Action genre on the console & PC by allowing players to control most aspects of their gameplay in a casual and competitive environment.
- IronTitans will be a visually stunning and stylistic game developed using Unreal Engine Technology.
- Establish a franchise IP that has strong potential as a tv series & other entertainment mediums.
- Provide an accessible and transparent interface.
- Cater to both casual & competitive online gamers.
- Compete against other mainstream multiplayer action games by allowing the player to have more control over their style of play.
- Be exciting, addicting, and fun for friends to play together.
**Comparable Game Title: **
- Pokken Tournament
- Armored Core
- Overwatch
**Genre: Third Person Shooter/Multiplayer Online Battle Arena **
**Platform(s): Xbox One, PS4, & PC **
**Multiplayer & eSports **
The multiplayer aspects of IronTitans will focus on balance and ranked gameplay.
- The choice of casual or competitive matchmaking will be available
- Players will choose between 1-on-1 or team deathmatch game modes
- Additional game modes will be made available such as King of Hill or Capture the Flag
- Utilizing ESL Technology players will have these features available
- Skill based matchmaking, based on the normal/Gaussian distribution.
- Matchmaking for individual players and partys (groups of x players)
- Matchmaking from 1v1 up to 5v5.
- Readiness check for all participants when a match is found.
- Quick replacement in case one player is not ready.
- Does not require/use confidential or sensitive player data; matches are based on match and results data.
- Platform independence: it runs on dedicated servers and connects through a web API.
- It supports cross-platform matchmaking for multiple consoles.
**IronTitans multiplayer gameplay will be tailored towards the eSports market and its standard competitive gaming platforms by: **
- Balancing
- Fast paced combat & strategies
- Clear and understandable gameplay for viewers
**Talent Required: **
**3D Character Artist (2) **
• Experience with Maya and Zbrush preferred.
• Experience with UE4 toolset.
• Expected to create, rig and animate player, npcs & monsters.
• Experience with Substance Painter and Substance Designer helpful.
• Experience with mecha/robot designs a plus.
3D Environmental Artist (1)
• Experience with Substance Painter and Substance Designer helpful.
• Experience with UE4 toolset.
• Expected to create additional props & hard surfaces.
UI/2D Artist
• Position filled
Level Designer (1)
• Design, build, script, and tune 3D levels
• Experience with UE4 toolset.
Animator(s) & Rigger (2)
• Expected to animated & rigged up to 6 playable characters.
• Experience with UE4 toolset.
• Experience with Autodesk tools.
Gameplay Scripter/Programmer
**A.I. Programmer **
**Animation Programmer **
**Networking Programmer **
• Experience with ranking systems.
• Experience with ESL Matchmaking tools a plus.
We will be purchasing assets from the marketplace when it makes sense and developing original content as needed.
Development time frame: 5 months
Key personnel:
Johnny Smith - CEO/Game Director (Sony)
Chad Reddick - CTO/Lead Programmer (STRIVR Labs, Inc.)
Sam Kleeman - COO/Business Development (Strategic Partnerships)
Ryan Woodward - Product Manager (Consumer Strategy)
Amin Fawzi - eSports Analysis & Development
Adam Nerva - Technical Artist (Naughty Dog - The Last of Us)
Keoni Chavez - Game Co-writer & Marketing (Electronic Arts - Battlefield 4, Titanfall, The Sims franchise, and Plants VS Zombies)
We already have a working demo available for viewers on our website & YouTube. This project in development is a pre-alpha version of the main IronTitans game design to be presented to confidential investment parties & interested AAA publishers.
Due to the need for confidentiality of our investors & AAA publisher business relations associates, we cannot reveal who our sources are outside of a signed NDA. The road map for our IronTitans (game/IP) is also leading to future media content (animated TV series & launch of comic book series under top 5 comic book publisher).
**Please email us with your resume, desired compensation, and reason for wanting to work with our team on this project. **
**Contact: **
Johnny Smith
CEO/Game Director
Staff Management
E-mail: svagamesinc@gmail.com
Website: www.svagamesinc.com
First look at current demo: - YouTube