Hello all. I introduce to you** Iron Chieftain**: An RTS Citybuilder with a strong focus on population management, city building and diplomacy. It is set in a fictionalised ancient world with a variety of factions to choose from.
Planned (almost complete) features:
- Automatic civilian collection of resources and building, in the vein of games such as Banished or Black and White.
- A focus on Citybuilding and population management, where the strength of your workforce grows based on your ability to produce food and shelter.
- Large military units recruited directly from the population.
- Super-efficient pathfinding system utilising the game’s road system, hopefully allowing for large numbers of citizens and soldiers across the map.
- Fully dynamic lighting and weather.
Future goals:
- Naval trade and battles
- First person mode where actions have to be made at ground level
- AI towns that grow dynamically as the game progresses, using the same rules as the player
- Customisable military units various types of equipment to give to units on an individual level
- AI military units
- City walls and siege mechanics
I’ve been working on this from scratch for 6 weeks, although the landscape shader is something I worked on much earlier. I hope to have something playable by the end of the year.
Suggestions and feedback is appreciated.