Iron age : Conquest

Wow, really nice looking assets! Is this a one-man project or is there a team? Website? :slight_smile:

looks nice but i wonder how controllable are those dogs like is it like you change in a dog or is it like companion commands like in fallout etc?

Dogs are considered as “pet” meaning you cannot play as dog, but they are functionally controled by your commands. They attack animals/players on your go, they eat if food is near, they sleep and so on.

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Added new Gaul/Celtic shields.

http://image.prntscr.com/image/294712b5592b4cadb50ee15fa8bed73f.png

Added some new animals, updated swords and water reservoir, tomorrow time to animate rat and crab.

http://image.prntscr.com/image/a4017f36641943509d225dbda5333aac.png

Great white shark. Had it done year ago, but decided to make a new one. Thought of adding shark into waters, since it could be too easy otherwise to camp out and collect the resources from sea as they respawn, such as fish and shelfish, the shark should make such activity complicated and harder.

Looking good! I like seeing all this progress for the game and the shark is awesome. Also, requesting that I can wield a goose, as it’s more dangerous than the sword.

Reduced draw calls on battering ram by putting it all in single material, and did some tweaks to onager for animations.

http://image.prntscr.com/image/f76d2f76b6774ad295576c1829fde8f3.png

New helmet for Celts converted to PBR.

http://shrani.si/f/1u/BE/2ZblZxt8/screenshot199.png

Working heavy on environment at the moment and SpeedTree, getting batch of map ready in next 2 weeks if all goes well. Programmer meanwhile doing rework on code into BP conversion which is needed due to some Marketplace assets.

Survival bow.

http://shrani.si/f/3A/mL/1Pk7blVN/screenshot201.png