Hi Guys,
I really need your help with this error.
When i start a new project, i got this message in the output log :
LogSlate: Took 0.000540 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject
LogTemp: CWD: D:\divertissement\Jeux-Gaga\UE_4.20\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: D:\divertissement\Jeux-Gaga\UE_4.20
LogTemp: Env CWD: D:\divertissement\Jeux-Gaga\UE_4.20\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = DESKTOP-JGDBOP2/D/divertissement/Jeux-Gaga/UE_4.20/Engine/Binaries — GameBranchPath = DESKTOP-JGDBOP2/D/divertissement/Jeux-Gaga/UE_4.20/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\yvesg\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogRenderer: Reallocating scene render targets to support 968x484 Format 10 NumSamples 1 (Frame:1).
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Window ‘Tutorials’ being destroyed
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 12.90 seconds
I have UE4.20.3 and UE4.21.2 engines installed, on both the same error happens.
The project that i’m working on is for Oculus Go, from what i understand, this error i Apple related, and i don’t need IOS implementation.
Because i don’t have any Apple device, i can’t receive this “provision file”, but i should’nt need it at all.