iPhonePackager not signing MobileProvision

I signed up for iOS dev center and got my ID. I’m now trying to deploy my Project to an attached iPad 4 running iOS 8.1 I am on Unreal Engine 4.7.1 on Windows 7 64 bit. Brand New UE4 install on a 3 month old 5960x build.

As you can see from my first screen cap, the iPhonePackager is not signing the mobileProvision

My device UUID is checked and correct.

You can see my BundleIdentifier matches my Bundle ID in my certificate

Here is the message I get when I open and /or try to add my mobileprovision file (which I downloaded from my windows box from the dev website)

Now, adding to this mystery is the fact that my iPad does not show up in a scan using this utility:


You can see the iPad is seen by the machine and can even charge and I can move files around.

So what I’ve gone through is that in the iPhonePakager I used to get the error where it couldn’t find the UE4Game-Info.plist I found it in the intermediate folder and copied it into the right place and I got the checkmarks on the iPhonePackager interface when I did that.

Any thoughts on what I’m doing wrong?

Thank you

Hi pleaseluggage! We had an issue found right after the 4.7 release that affected iOS provisioning, but it was fixed in the 4.7.2 hotfix that was released this week. Can you try updating to that version and see if it fixes your provisioning problem? If not, please go ahead and transfer this info (along with any new info you might find in the 4.7.2 try) to AnswerHub? It would be a great help. Thanks and good luck!