we have really big issues with the build-in AVF video player in UE5. In the editor and the preview everything works fine but when you build and play the Application on iOS16 the videos dont work correctly. Sometimes they dont start at all. Sometimes they stop playing after just a couple of frames. Rarely they run normally. As multiple videos are a big part of our educational game that we are currently developing - this is a big issue.
We also read that we could just switch to Electra Player but that would mean that we need a full MAC Build Pipeline for our project. Currently we are working only with BluePrints and have a Windows Build Pipeline for iOS and we would really like to keep that
Any experiences? Any ideas how to fix that? Anyone has tried 5.2 Preview on this topic? We are just 5 days away from a very important Deadline in our project and this is a really serious bumper for us at the moment.
I attempted to upgrade the project to version 5.2, but unfortunately, the same issue persists. The game functions properly on Windows and Android platforms, but for some unknown reason, it occasionally encounters problems on iOS.
I resolved this problem by Recoding .mp4 video with mac’s native encoder, you just need to right click the mp4 file and choose target format as .mov, then choose the mov file in Unreal Media Source Asset.
Hope this can help you