I’ve been developing an application on unreal engine 4.9 on Windows. When i try to upload it with app uploader in Mac it gives me the next error:
Error IMTS-90035: invalid signature. a sealed resource is missing or invalid. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signining settings in xcode are correct at the target level /which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your cade signining settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult…
The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an informational message.
I don’t know if it’s related, but unreal tells me at opening that i should have a plugin that i uninstalled, substance designer. If i install the game doesn’t compile… Maybe not related, but thought worth commenting.
Thank you for your comments