if the UMG texture size not power of two, the texture will not show properly,
this bug seems exist long time…
Hello feiwu,
Yes you can get error message as and image on ios. And you will get the same thing on oldest Android models. So it means your images has to be like 2x2 4x4 32x32 512x512… Thank you.
but in iPhone 6s, I still get this problem, and only UMG texture will cause the problem, so I think it’s a bug,
I test a log android device, never see this happen
finally, I fixed this problem, by change the texture compression setting to userinterface 2d(RGBA),
and everything will be fine.