I have a question which I believe is a simple solution, but I’m not really managing to find the solution.
Imagine a game that builds only the iPhone 5.
Its resolution is (640 × 1136), actually is half that, right?
Imagine I have a picture with the same size in pixels of the resolution (ie 1136 × 640).
In UMG editor if I select the iPhone 5 as screen size reference he will make the limits in the same size (640 × 1136).
Then, still in UMG editor, I drag an IMG and seto its texture with the same texture image I mentioned earlier, with its anchor point in the upper left corner, correctly occupying the entire canvas.
For me the obvious result would I see this picture also occupying the entire canvas when I made the launch on the phone, right?
Yet it is not what happens. The picture is bigger, always even changing the scale factor in the initialization file.
Does anybody can guide me.
Thanks in advance.