iOS Triggers/Collisions not working?

Hey!

I’m developing a 2D platformer game for iOS with 4.10.2 engine, but I have some huge issues:

So basically, my triggers won’t work on the device. For e.g.: I have an enemy blueprint with a Box collision component, so when the player jumps on the enemy’s head (touches the box), the enemy dies.
It’s working inside the editor, but not on the device.
I tried setting the collision presets to OverlapAll, OverlapDynamic, Trigger etc, but none of them works.

Strangely, I set up a test trigger (drag and dropped to the level) and it works fine!

Please, help me, I’m out of ideas!

Ok, it’s working fine. I’m a “geniouououiuououius” programmer. It was my bad^_^