Hey!
I’m developing a 2D platformer game for iOS with 4.10.2 engine, but I have some huge issues:
So basically, my triggers won’t work on the device. For e.g.: I have an enemy blueprint with a Box collision component, so when the player jumps on the enemy’s head (touches the box), the enemy dies.
It’s working inside the editor, but not on the device.
I tried setting the collision presets to OverlapAll, OverlapDynamic, Trigger etc, but none of them works.
Strangely, I set up a test trigger (drag and dropped to the level) and it works fine!
Please, help me, I’m out of ideas!