iOS to Windows Dedicated Server

Hi, I made a dedicated server for Windows and it works perfectly with Windows clients.
But when I try to join that server with my iPhoneXR, it always fails.
It seems the connection from my phone is accepted by the server
because the server log is updated immediately when I try to join.

log updated:
[2019.02.03-23.05.55:735][535]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522
[2019.02.03-23.05.55:735][535]LogHandshake: SendConnectChallenge. Timestamp: 18.032682, Cookie: 035079012125061144233198186198241083068052104188077007250120
[2019.02.03-23.05.55:833][538]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522
[2019.02.03-23.05.55:834][538]LogHandshake: SendChallengeAck. InCookie: 035079012125061144233198186198241083068052104188077007250120
[2019.02.03-23.05.55:837][538]LogNet: Server accepting post-challenge connection from: 175.223.39.152:62522
[2019.02.03-23.05.55:839][538]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.02.03-23.05.55:839][538]LogNet: NotifyAcceptedConnection: Name: Lobby, TimeStamp: 02/04/19 08:05:55, [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2019.02.03-23.05.55:840][538]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2019.02.03-23.05.55:931][541]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPersonBP/Maps/Lobby.Lobby: Accepted
[2019.02.03-23.05.55:931][541]LogNet: Remote platform little endian=1
[2019.02.03-23.05.55:935][541]LogNet: This platform little endian=1
[2019.02.03-23.05.55:936][541]LogNetVersion: PracticeTravel 1.0.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2803015261)
[2019.02.03-23.05.55:937][541]LogNet: NotifyControlMessage: Client connecting with invalid version. LocalNetworkVersion: -1491952035, RemoteNetworkVersion: -234944092
[2019.02.03-23.05.55:938][541]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2019.02.03-23.05.55
[2019.02.03-23.05.55:939][541]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2019.02.03-23.05.55:964][542]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0
[2019.02.03-23.05.56:030][544]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522

Do you know how to solve this problem?
Does it still have problems with arm64??
https://answers.unrealengine.com/que…ed-server.html

I have this problem as well, on an iphone you attempt to connect, its starts loading into the server, and then the app on the iphone crashes. That is what I am experiencing. I think it has to do with the online subsystem settings but I cannot be for sure.

I solved this problem at that time but now I can’t remember how I dealt with it. Thanks anyway :slight_smile:

Works for me with 4.25.1. I am accessing from the same local network on port 7777 (seems to be the default).