[iOS]The global shader cache file is missing

  1. Create a code project.
    => TPS(Third Person Shooter) C++ project. ok~

  2. Compile the ProjectEditor-Mac in Development.
    => ok~ I build in ‘Development’ mode.

  3. Launch the Editor.
    => no problem in new window game and mobile preview~

  4. Launch on Device.
    => Launch is success. But I can not run my iOS app because of the above problem !!! T_T

I bought MacBookAir( Intel HD Graphics 5000, RAM 8 GB, SSD 250 GB ) last week. I installed ‘Unreal Engine 4.1.0’ to my new MacBookAir and I build UE4(Unreal Engine 4) C++ project in my new MacBookAir.

But, UE4 also generate same problem in my new MacBookAir. T_T

So, I defer to make my iOS app in 3~4 months. I am tired in little.