Hi!
I’m trying to learn how to do AR things with Unreal. Unfortunately I don’t have any Android device, but only Apple’s.
So I don’t need to pack/build anything, I only need to try something on my device and, as I know nothing on this topic, I don’t want to pay.
After reading a lot of information about it, I’m not so sure that it’s possible, but this is what I have done until now and I really hope there is a way to do it:
-
I have a Macbook pro (not really good so it’s nearly impossible to run Unreal from there).
-
I update the osx to the last version and also install the last version of XCode.
-
Create an automatic certificate/provisioning with my ID apple following this guide: Xcode Free Provisioning — Steemit
-
Test a template app from XCode to my Iphone with this certificate/provisioning (it works).
-
Export them from Keychain Access (and also from XCode just in case something was different).
-
Import them in Windows and double click on the certificate to install it.
-
Create a new empty UE project with the same name of the build on the XCode.
-
Change all the names in the project settings of iOS.
-
Import the provisioning profile and the certificate.
-
Try to launch it from the editor “All_IOS_on_***” with my Iphone connected.
The problem is that Unreal doesn’t import my certificate at all, nothing appears in the list and I don’t know if this is really the problem. Maybe I don’t launch the app in the right way or maybe I don’t import the certificate as I have to or maybe I simply can’t test an app from a Windows without paying for the developer account.
Some screenshots:
XCode settings:
https://ibb.co/hWwPpTt
Unreal settings and errors:
Thank you for your help!