I would like to clirafy a little bit of information about creating projects with Enreal Engine.
As I undestood, there are few Unreal Engine frameworks (for MacOS, for Windows, etc.), so if I use MacOS version and would like to create iOS application, can I use native iOS SDK into my project. Does Unreal Engine set some limitations for native libraries. It’s very important because I need to clarify if we can use AppStore iOS billing when use Unreal Engine SDK for MacOS.