iOS SDK framewirk into Unreal Engine in XCode


I would like to clirafy a little bit of information about creating projects with Enreal Engine.
As I undestood, there are few Unreal Engine frameworks (for MacOS, for Windows, etc.), so if I use MacOS version and would like to create iOS application, can I use native iOS SDK into my project. Does Unreal Engine set some limitations for native libraries. It’s very important because I need to clarify if we can use AppStore iOS billing when use Unreal Engine SDK for MacOS.

Best Wishes,

C++ is C++ it can do anything that C++ can. Only problem is Unreal use there own build scripting system UBT, which you need to set up right to add liberies. Heres tutorial how to do it

Also making xcode compiler to somehow use libraries by default should do the thing too