Hi
I have a quick question, (newbie question). I have just tried to run the StrategyGame on my iPad mini with UE 4.3. I have set in xCode SDK 8.0 but for some reason it is building with SDK 7.1 The command line tools are also set to 8. On my Mac I have multiple SDK s installed.
Here is some output (Apologies for the formatting, it is the first time I am posting here)
Output in XCode 6
ExternalBuildToolExecution StrategyGame\ -\ Mac
cd /Users/Shared/UnrealEngine/4.3
export ACTION=
export PATH=“/Applications/Xcode6-Beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode6-Beta3.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin”
/Users/Shared/UnrealEngine/4.3/Engine/Build/BatchFiles/Mac/RocketBuild.sh StrategyGame iphoneos DebugGame /Users/ervinbosenbacher/Documents/Unreal\ Projects/StrategyGame/StrategyGame.uproject
Setting up Mono
Building StrategyGame…
WARNING: UnrealBuildTool found an Intermediate folder while looking for rules ‘/Users/Shared/UnrealEngine/4.3/Engine/Source/Projects/StrategyGame/Intermediate’. It should only ever be searching under ‘Source’ folders – an Intermediate folder is unexpected and will greatly decrease iteration times!
Directories : System.String[] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.1.sdk
Compiling with IOS SDK 7.1
Compiling with these architectures: armv7
Target is up to date.
Compiling with IOS SDK 7.1
My base SDK is set to 8.
How can I configure the external build tool? Or what is the solution?
Thanl you.