iOS remote compile not working

Really hard to make remote compile from windows on Mac to work with the existing documentation. It used to work fine on Unreal Engine 4, but at some point the in-app purchase feature stopped working and I decided to recompile it on the latest version, also making it free of charge and free of ads plus fixing a few minor bugs. All easy. But now I’m really struggling to get the project compiled and am losing my mind on this.

Basically, I have an Apple Distribution certificate, paired with a private key which I imported on Unreal Engine, and the app provision file linked to that Apple Distribution Certificate, also downloaded and imported into Unreal Engine. To confirm, that is running on my Windows machine. See picture.

Remote compile SSH key all well configured, MacOS running on VMWare working fine, XCode installed, logged in my developer account, same certificate present in the Mac.

Then I keep getting errors. This is the latest with the above configuration, included in the log below. Does anyone know what could be going on here, or have you seen some sort of tutorial? I don’t know why the documentation on this feature is so shallow and frankly so bad.

NEurocub3R.log (233.6 KB)

Thanks for the help.