Ios remote building error in UE4.21

RemoteMac.SshOutput: The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
RemoteMac.SshOutput: WARNING: -SkipDeploy conflicts with -Deploy - ignoring
RemoteMac.SshOutput: Building UnrealHeaderTool…
RemoteMac.SshOutput: ERROR: System.IO.FileNotFoundException: Could not load file or assembly ‘System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ or one of its dependencies.
RemoteMac.SshOutput: File name: ‘System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’
RemoteMac.SshOutput: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in :0
RemoteMac.SshOutput: at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in :0
RemoteMac.SshOutput: (see D:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-mobilebuild-IOS-Development_Remote_UHT.txt for full exception trace)
RemoteMac.SshOutput: Total build time: 1.93 seconds ( executor: 0.00 seconds)
RemoteMac.SshOutput: Error: UnrealHeaderTool failed for target ‘mobilebuild’ (platform: IOS, module info: /Users/mac/UE4/Builds/DESKTOP-QWERTY/D/UnrealProject/mobilebuild/Intermediate/Build/IOS/mobilebuild/Development/mobilebuild.uhtmanifest, exit code: OtherCompilationError (5)).
RemoteMac.Build: [Remote] Downloading D:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-mobilebuild-IOS-Development_Remote.txt
RemoteMac.Rsync: [Rsync] D:\Unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe --compress --verbose --rsh=“ssh -i ‘/cygdrive/C/Users/admin/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/999.999.999.999/mac/RemoteToolChainPrivate.key’ -p 22” --chmod=ugo=rwx --recursive --delete --delete-excluded --times --prune-empty-dirs “mac@999.999.999.999”:’/Users/mac/UE4/Builds/DESKTOP-QWERTY/D/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs/UBT-mobilebuild-IOS-Development_Remote.txt’ “/cygdrive/D/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs/” -q

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Hello

I have no guess just having trouble with packaging ios build

I need your help to solve this

Thanks

We have sent this bug report to Epic already three times and no response…

Thank you for your response.

and i’m gonna test same thing in UE4.20.

hope it will do

In 4.20 it works, there is only problem in 4.21…