Dasom_Kong
(Dasom_Kong)
1
RemoteMac.SshOutput: The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
RemoteMac.SshOutput: WARNING: -SkipDeploy conflicts with -Deploy - ignoring
RemoteMac.SshOutput: Building UnrealHeaderTool…
RemoteMac.SshOutput: ERROR: System.IO.FileNotFoundException: Could not load file or assembly ‘System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ or one of its dependencies.
RemoteMac.SshOutput: File name: ‘System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’
RemoteMac.SshOutput: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in :0
RemoteMac.SshOutput: at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in :0
RemoteMac.SshOutput: (see D:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-mobilebuild-IOS-Development_Remote_UHT.txt for full exception trace)
RemoteMac.SshOutput: Total build time: 1.93 seconds ( executor: 0.00 seconds)
RemoteMac.SshOutput: Error: UnrealHeaderTool failed for target ‘mobilebuild’ (platform: IOS, module info: /Users/mac/UE4/Builds/DESKTOP-QWERTY/D/UnrealProject/mobilebuild/Intermediate/Build/IOS/mobilebuild/Development/mobilebuild.uhtmanifest, exit code: OtherCompilationError (5)).
RemoteMac.Build: [Remote] Downloading D:\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-mobilebuild-IOS-Development_Remote.txt
RemoteMac.Rsync: [Rsync] D:\Unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe --compress --verbose --rsh=“ssh -i ‘/cygdrive/C/Users/admin/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/999.999.999.999/mac/RemoteToolChainPrivate.key’ -p 22” --chmod=ugo=rwx --recursive --delete --delete-excluded --times --prune-empty-dirs “mac@999.999.999.999”:’/Users/mac/UE4/Builds/DESKTOP-QWERTY/D/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs/UBT-mobilebuild-IOS-Development_Remote.txt’ “/cygdrive/D/Unreal/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs/” -q
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Hello
I have no guess just having trouble with packaging ios build
I need your help to solve this
Thanks
gameDNA
(gameDNA)
2
We have sent this bug report to Epic already three times and no response…
Dasom_Kong
(Dasom_Kong)
3
Thank you for your response.
and i’m gonna test same thing in UE4.20.
hope it will do
gameDNA
(gameDNA)
4
In 4.20 it works, there is only problem in 4.21…