Hello,
I can’t build my Blueprints-only project on my windows PC due this error:
Remote compiling requires a server name. Please specify one in the Remote Server Name settings field.
What I had tried:
- Use default icons
- Build with both UE4 versions (from github and epic games launcher)
- Disabled nativization, remote shader compiling, etc.
- Reinstall iTunes (installed one from Apple site - uninstalled one from Microsoft Store)
- I don’t use any third party plugins (I also disabled all build in plugins that I don’t use. “Plugins” button is not in my ue4 editor since that (was under “Project Settings…” before - this is not problem I’m asking to solve, but it would be nice, to get that button back if somebody know)
And I still got that error, so I decided to rent a mac on the macincloud site. When I try to remote build there, I have got this error:
PackagingResults: Error: Unable to determine home directory for remote user.
Connection should work fine. Checked with DeltaCopy Client.
What I had tried there:
- copy SSH key into project directory
- added full control to “Users” on SSH key
- and everything I tried to solve previous error
I will appreciate any ideas how to solve this problem.
Thank you