Using 4.9 source build on Windows and I’m having trouble packaging to iOS. My project is blueprint only and I assume you have to use the remote build with the source build even if I have no code in the project?
I’ve successfully setup the remote build settings using this guide: Unreal iOS remote build - Mobile - Unreal Engine Forums. The generate ssh was able to connect fine and I can connect by ssh fine to my mac but when packaging I get “MainFrameActions: Packaging (iOS): UnrealBuildTool: Failed to connect to UnrealRemoteTool running on 192.168.1.100.”
I’ve attached full log also. I also deleted the DerivedDataCache, Intermediate, and Saved folders before opening the project in the source build.
Edit: Using the same ssh key a new project connects to the mac after I added code but it fails later with a different error. Do I have to add code to the project? I added code and it still gets the same error anyways.
One other thing I noticed under the Remote Build Options of my project only the Remote Server Name isn’t grayed out. I can get to the other options by tabbing to them but I can not click on them. Under the new project the settings are not grayed out and I can click on them.
Edit2: I noticed the command options are different in the new project and I tried running UnrealBuildTool from the command line with those options for my project and it gets failed to connect but for the new project the command line build connects.