iOS remote build error

I’ve been trying to package for iOS for 2 weeks now with no success. Development builds work fine but distribution builds always come up with the same error. I’ve tried creating a new distribution certificate and provisioning profile but it still does not work. I always get this error in the output log:

LogPlayLevel:     === BUILD TARGET KeepItUp OF PROJECT KeepItUp WITH CONFIGURATION Development ===
LogPlayLevel:     Check dependencies
LogPlayLevel: Error:     Code Signing Error: Provisioning profile "Keep It Up Development New" doesn't match the entitlements file's value for the get-task-allow entitlement.
LogPlayLevel: Error:     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.2'
LogPlayLevel:     ** BUILD FAILED **
LogPlayLevel:     The following build commands failed:
LogPlayLevel:         Check dependencies
LogPlayLevel:     (1 failure)
LogPlayLevel:     Executing /Users/ikeapax/UE4/Builds/LAPTOP-59SDR56S/D/Documents/Unreal_Projects/KeepItUp/Intermediate/Build/IOS/KeepItUp/Development/CleanProject.sh
LogPlayLevel: Error:     ERROR: Unhandled exception: System.Exception: ** BUILD FAILED **
LogPlayLevel:              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.IOSPostBuildSyncTarget Target) [0x008b1] in <81d2c224e1e3472d9b857079a6928c09>:0
LogPlayLevel:              at UnrealBuildTool.IOSPostBuildSyncMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x00018] in <81d2c224e1e3472d9b857079a6928c09>:0
LogPlayLevel:              at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <81d2c224e1e3472d9b857079a6928c09>:0
LogPlayLevel:   [Remote] Downloading C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\UBT-KeepItUp-IOS-Development_Remote.txt
LogPlayLevel:   Total execution time: 1531.69 seconds
LogPlayLevel: Took 1531.8069601s to run UnrealBuildTool.exe, ExitCode=7
LogPlayLevel: Error: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\UBT-KeepItUp-IOS-Development.txt)
LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=7 (7)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1531.352013
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error

Thanks for any help in advance!