Actually just fixed it. If you are still having this issue go to file > package project >supported platforms. Here, just uncheck IOS. But really, I just unchecked everything other than windows because this is my target platform anyway. I hope this can help you! Have a nice day.
If its still a problem for someone, maybe i get the solution.
In Project Settings->Platform-> āMinimum iOS versionā and select the highest (14.0 for me), after this i pressed build (not sure its necessary) and restarted the engine.
Now i dont get this error, but i still cant package for another ios error. U can try this method, and pls write if u get the same error like me for this.
LogTemp: IPP ERROR: Could not find provision directory āC:\Users\Krako\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/ā.
Fixed it by fixing a seemingly unrelated warning issue. I think this is more of an issue with UE4s packaging error detection than anything actually related to IOS.