The game “Angry Birds Go!” manages content very, very slyly. The initial download is 98MB and when you tap on the Track 2 button, it downloads the rest of the game somehow if and only if there is Wi-Fi. The final game turns out to be ~700MB.
I want to know - how did they manage to achieve such a trick and is it possible to do it in UE4?
Google searches came out nada when it came to this and I’m not even sure of its actual name.
Any help would be appreciated.