So I’m working through all of the documented iOS development steps. I’m getting hung up when I try to deploy it to an iOS device. The error message states: No provisioning profiles matching the bundle identifier ???com.epicgames.Charm???
Now, I created an appID on the iOS development center called Cii Charm. I have a .profile file downloaded. I copied it to Charm/Build/IOS folder and renamed it to Cii Charm.mobileprovision.
My project name inside the settings file is called Charm.
Now, is the error due to a fact that there is a mismatch in the names specified above or does the editor truly not see the provision file at all? I’m new to this process as I’m a windows developer trying to deploy on our companies mac machine.
We also went through the steps for certificates, etc but perhaps something didn’t go through?
Any help would be greatly appreciated!
I also want to clarify how our project is set up. It is a c++ project using the UE 4.2 install (not GitHub). Please help me figure out the cause of the issue!
I just downloaded the TappyChicken example and pasted my mobile provision file to the Build/IOS directory and renamed it to TappyChicken.mobileprovision and I get the same error message.
Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
Thanks!