Hello !
I am trying to follow this link: Building iOS Projects on Windows in Unreal Engine | Unreal Engine 5.2 Documentation to create a remote build using my mac (I can’t start UE on it as the OS is too outdated, but I thought it could be a workaround using it remotely as it still has XCode etc.).
The thing is, I don’t have any iOS platform in my project settings etc.
Is it normal?
Thanks a lot