iOS Physics support

Hi, I can’t find an answer to this anywhere, and I suspect I’m not the only one interested by the answer.

What are the options for Physics on iOS?

  • PhysX does not ship free binaries for iOS
  • Built-in physics - I heard about it, cannot find good docs. Does it work on iOS? What is supported?
  • Integrating Bullet? Feasible? Does not seem like a lot of people did it, if any

Thanks!

Answering myself on the PhysX part. I asked PhysX support, and they confirmed PhysX is available and free on all platforms when used in Unreal Engine. Thus, the binaries shipping with the engine can be used without having to pay a license.