iOS PC Content Only Project Deployment

Hi All,

No question from me but I wanted to leave some info that might be useful as it had me stumped for a while…

I’ve got a fresh setup of UE4.25.4 and was trying to setup a PC ‘content only’ project deployment workflow. I have iTunes v12.10.10.2 - 64bit installed direct from Apple not the Microsoft flavour. iTunes sees the old iPhone I have but I couldn’t find my old phone in the launch menu in UE.

Plenty of google got me to this page Remote iOS build using UE4 (Part 2) – Parallelcube

When I checked my registry at the following location ‘HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Apple Inc.\Apple Mobile Device Support\Shared’ for the ‘MobileDeviceDLL’ key it didn’t exist. So I manually added it and set its value as per the link, so… ‘C:\Program Files (x86)\Common Files\Apple\Mobile Device Support\MobileDevice.dll’ and everything started to work.

I’ve got very little experience with UE so this might be very old knowledge but it took me some time to find the link above so I wanted to pop the info here as well.

How do I go about reporting this as an issue so it can be fixed etc?

Thanks all :slight_smile: