Ios packege bug?

I package my android and Windows version and success Can run,But when I put the project on the MAC after package the IOS and Mac version of the production resources not content ,Success generates the IPA package but no resources ,no cooked content,Under the same project in Windows and MAC package what’s the problem?Looking forward to your reply, I now only android version can play the IOS version don’t play!

This is IOS log package generated under the MAC

Can you show me what your iOS settings look like within the Editor? Could you show me the error that you’re running into when you put the IPA on your device?

Looking over the logs, I can see that the build was successful. Please follow [this link][1] and provide me with the iOS device logs.

Thanks!

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yes build was success,but it not cook content assets,So don’t have the resources in the IPA,I pack to MAC as well,it not cook content assets.

i update 4.11 version,solver the problem…now success!!

Awesome, I’m going to go ahead and close this thread out. If you run into any additional complications, please do not hesitate to post back on AnswerHub.

Thanks! :slight_smile: