IOS Packaging

I have windows PC and an IPod Pro (10.5) . I have bit familiar with Unreal and I have packaged a project for windows, now I want to Package for my Ipod, I have followed this link

https://docs.unrealengine.com/en-us/…iOS/QuickStart… and this is very helpful till launching my project, but when I want to package as .ipa format, its not opening in my Ipod so How can I give a copy to client?.. Could anybody Help?

Cheers!

Assuming you have all the correct certificates and provisioning profiles setup for both you device and your clients, you need to install the ipa file with itunes on a mac. Its a bit of a convoluted process, but it works. Try dragging the ipa file into itunes.

An easier way, would be to setup Test Flight through the apple dev portal. Your client would get push notifications when a new build is rdy, they can download directly from the app store etc.

I think you can`t upload .ipa to the ItunesConnect, because Application Loader is part of XCode and its only on Mac. So you ned a Mac. If you have it, patrick58d have a point.

On windows… i dont know. There was another way how to deploy .ipa… but i dont know, if its still valid. In your engine folder is IPhonePackager.exe. For example:
\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
If you click on “advanced tools” on right corner, there was tools for deploying .ipa to device. I found only really old documentation for Unreal Engine 3 and previous version:
https://api.unrealengine.com/udk/Thr…ePackager.html
So… maybe it is not work anymore. I dint tested it. And i dont rebember it how it works, because i use it with Udk years ago…

Should look like this:

I see the same this problem. I have a PC and Macbook Pro. I want to Package for my Macbook, But I Can’t! Can you help me?

if no c++ or plugins require a mac , then you should be able to package app and load it to your ios device. You gonna need to pay Apple for Developer Acc though, so you can get certificated and provisioning profiles. Just use you iphonepackager.exe to create those and import them, from project settings. For uploading to appstore you need XCode or Application Loader , or else mac… or else… mac in cloud service for remote control :slight_smile:

Hey GRADgr,

I will try again as you advised, thank you.

Hey GRADgr,

my provisioning files and certificates are not becoming green, and while packaging its showing errors,
i have added my screenshots,

I noticed that the path to your 4.19 Unreal Studio is D:\INSTALLATION SOFTWARES\ …
I’ve had problems with paths that contain spaces on occasion. Best avoided. Maybe try installing to D:\UE… instead?
It may not be the solution but it’s something to try!

ok thank you…I will try